﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
namespace SmokinAces.Object_Classes.Objects
{
    interface Draw_Effect
    {
        /// <summary>
        /// Override this function to... gee, I don't know  
        /// </summary>
        /// <param name="gameTime"></param>
        void Draw_Effects(GameTime gameTime);
    }
}
